Answers:

Optional Objectives

Evidence

One click to select (display all ghosts that requires this evidence), another one to discard (exclude all ghosts that requires this evidence).

Spirit

Evidence

Strengths

The spirit has no discernible strengths, however it is known to increase its hunting as your sanity drops.

Weaknesses

Using Smudge Sticks on a Spirit will stop it attacking for 180 seconds instead of 90.

Wraith

Evidence

Strengths

Almost never touch the ground. Footprint sounds from a wraith will be rare to non-existent, and they can travel directly through walls doors.

Weaknesses

Have a toxic reaction to Salt. If a Wraith comes into contact with a pile of salt, it will immediately cease attacking.

Phantom

Evidence

Strengths

Looking at a Phantom will considerably drop your Sanity.

Weaknesses

Taking a photo of the Phantom will make it temporarily disappear. This, however, will not stop a Hunt.

Poltergeist

Evidence

Strengths

Is capable of influencing more objects at once than any other Ghosts, and is capable of shutting multiple doors at once.

Weaknesses

Is almost ineffective in an empty room.

Banshee

Evidence

Strengths

Wll focus on one player at a time until it kills them or the player leaves the building.

Weaknesses

Fear the Crucifix, which boosts the Hunt-stopping range of one from 3 meters to 5 meters against it.

Jinn

Evidence

Strengths

Will travel at a faster speed if its victim is far away.

Weaknesses

Turning off the location's power source will prevent the Jinn from using its ability.

Mare

Evidence

Strengths

Increased chance to attack in the dark. As such, it will do what it can to achieve this, such as turning off lights and tripping the fuse box.

Weaknesses

Turning the lights on will lower its chance to attack.

Revenant

Evidence

Strengths

Will travel at a significantly faster speed when hunting a victim. Additionally, can freely switch whoever it is targeting during a Hunt.

Weaknesses

Hiding from the Revenant will cause it to move very slowly.

Shade

Evidence

Strengths

As a shy ghost, a Shade will rarely perform actions in the presence of two or more people, making it harder to detect.

Weaknesses

Conversely, a Shade will rarely start a Hunt when players are grouped together.

Demon

Evidence

Strengths

Demons are the most aggressive and enter hunt mode more.

Weaknesses

Demons will take less sanity when answering through a Quija Board.

Yurei

Evidence

Strengths

Yurei have been known to have a stronger effect on people's Sanity during a manifestation.

Weaknesses

Using Smudge Sticks on the Yurei will cause it to not wander around the location for ~90 seconds.

Oni

Evidence

Strengths

Oni are more active when people are nearby and have been seen moving objects at great speed.

Weaknesses

Being more active will make the Oni easier to find and identify.

Hantu

Evidence

Strengths

Moves faster in colder areas.

Weaknesses

Moves slower in warmer areas.

Yokai

Evidence

Strengths

Talking near a Yokai will anger it and cause it to attack more often.

Weaknesses

While hunting, it can only hear voices close to it.

Goryo

Evidence

Strengths

Will usually only show itself on camera if there are no people nearby.

Weaknesses

They are rarely seen far from their place of death.

Myling

Evidence

Strengths

Is known to be quieter when hunting.

Weaknesses

More frequently make paranormal sounds.

Onryo

Evidence

Strengths

Extinguishing a flame can cause an Onryo to attack.

Weaknesses

When threatened, this ghost will be less likely to hunt.

The Twins

Evidence

Strengths

Either Twin can be angered and initiate an attack on their prey.

Weaknesses

The Twins will often interact with the environment at the same time.

Raiju

Evidence

Strengths

Can siphon power from nearby electrical devices, making it move faster.

Weaknesses

Are constantly disrupting electronic equipment, making it easier to track when attacking.

Obake

Evidence

Strengths

When interacting with the environment, an Obake will rarely leave a trace.

Weaknesses

Sometimes this ghost will shapeshift, leaving behind unique evidence.

The Mimic

Evidence

Strengths

We are unsure of what this ghost is capable of. Be careful.

Weaknesses

Several reports have noted ghost orbs sightings near mimics.

Moroi

Evidence

Strengths

The weaker their victims, the stronger the Morai becomes.

Weaknesses

Moroi suffers from hyperosmia, weaking them for longer periods.

Deogen

Evidence

Strengths

Deogen constantly sense the living. You can run but you can't hide.

Weaknesses

Deogen require a lot of energy to form and will move very slowly.

Thaye

Evidence

Strengths

Upon entering the location, Thaye will become active, defensive and agile.

Weaknesses

Thaye will weaken over time, making them weaker, slower and less aggressive.